For those of you wondering how BioShock will straddle PC and console interfaces when similar past games have famously failed to do so, Levine offers a novel but simple solution: Two separate teams of designers are working on the controls and interfaces for each version.
Via GameSpot’s hands-on with BioShock. I honestly felt this was blog-worthy because I can’t believe it took this long for a developer to realize this sort of treatment was necessary for cross-platform games. I am so pumped. I’m also thrilled to hear the audio-log style of narration will return in a similar manner as it existed in System Shock 2. The more I hear about this game, the more pumped I am getting! I think it’s about time for a new video card.